Virtual play room
Learn the Plays
Pick a space. Basics only. Markers move on the board when you hit animate. These are the same boards already in the film room — not a new playbook. Bigger packages wait in weekly deep dives.
Test yourself: Name That Play ← Learn home · Route Tree · Weekly deep dives
How to use this room
A play is the movie after the snap — first steps, not the formation picture. Open Offense, Defense, or Special Teams, then animate a board. You do not need a 400-page playbook. These names are the ones you will hear on a Sunday broadcast. Tap a link to see the diagram. Name That Play tests the same list.
Offense boards
Passing first: a slant is a quick cut inside so the ball is out before a corner can close. A go / fade is a straight-line race to stretch the field deep. A screen invites the rush upfield, then throws behind it to a back or receiver with blockers. Play-action fakes a handoff so linebackers step up, then throws into the space they left.
Run family: inside zone is a one-cut run — pick a hole up the middle. Outside zone stretches the defense toward the sideline, then the runner cuts. An RPO keeps run and pass live on the same snap; the quarterback reads one defender and either hands it or throws. Formation is still the still picture — see formations and run vs pass.
Defense boards
Pressure: a blitz sends an extra rusher so the quarterback has to throw hot. An edge rush wins the corner of the pocket. A zone blitz looks like extra rush; a big body actually drops into a throwing lane.
Coverage: Cover 2 is two deep safeties, each owning half the sky. Cover 3 splits the deep field three ways. Man coverage follows a person, not a patch of grass. Prevent is a late-game soft zone that gives the short stuff and refuses the bomb. Run fit is everyone owning a lane so the runner has nowhere honest to go. Coverage 101 walks Cover 2 / 3 / man in more detail.
Special teams boards
A kickoff starts the half and resets after most scores. A punt is the fourth-down field flip — hang time is the flex. A field goal is three points through the uprights, or the extra-point kick after a touchdown. Scoring explains the points; this room is the picture of the play itself.
Same boards, thicker words. Pick a space, animate, then quiz. No new plays — weekly deep dives hold the bigger packages.